A misso diagnosticar doenas e preparar remdios/po. I could be wrong though, because people are generally stupid and irresponsible and drop money for digital items like crazy. Em Potion Permit eu sou um qumico membro da Associao Mdica que est indo para a aldeia Moonbury. If they now have the figures of how many DLC Packs they sold, they can make a rough estimate and i say it potentially wasnt worth it. Im pretty sure there were at least 2000 people dropping because of the DLC at the store page. - Earn coins to buy bonuses that will help you with the most difficult potions - More than 60 ingredients - 18 potions to make. Followed by your faithful dog, cure your patients by diagnosing symptoms, gathering ingredients and brewing potions. Roughly.Īnd 2000 is a pretty conservative estimate here, considering how gigantic the Steam Community and the pool of potential customers is (90 Million+?). Potion Permit, coming to Android on February 6th 2024, is available for pre-register today Potion Permit is an open-ended simulation RPG where you play a chemist in the small town of Moonbury. So they needed to sell as many Deluxe Editions to make up for such a loss. So if we take an example, if they lost 2000 people to the fact that they dropped 18 DLCs at release, then thats roughly 40000€ of missed sales for the basegame. Theoretically one DLC pack purchase is roughly worth as much as one person buying the game. So they will possibly never know whether the DLC purchases they received made up the loss of sales of the basegame because they had them.Īs its a dark figure of how many dropped off because of the DLCs, theres no hard data. Well it certainly lost them a few sales here and there.
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